Resources
What we've learned watching campaigns succeed and stall — written for the volunteer who inherited the fundraiser.
Guides
The two-week raffle launch checklist
Everything to decide before you open sales: ticket price, tiers, draw date, winner count, and who you tell first.
Read more →Running a Sport-A-Thon without a second tool
Pick the sport, roster the athletes, collect flat and per-unit pledges, record results, then bill what was earned.
Read more →Squares that sell in the stands
5×5 or 10×10, reserve then pay, random or score-based payouts, and a roster that reconciles after the game.
Read more →How a reverse raffle actually works
Buy a ticket pool, place each ticket on a prize, draw per prize. Unplaced tickets void when placement closes.
Read more →Getting participation above 60%
Most campaigns stall because two-thirds of participants never send a single message. Here's what moves that number.
Read more →Reconciling a campaign in an afternoon
How to tie the deposit to the activity: fees, refunds, voids, and winner payouts in one settlement view.
Read more →Choosing a fundraising platform
The seven questions worth asking on every demo call, including the ones vendors would rather you skip.
Read more →From the blog
How to run a 50/50 raffle that actually sells
Ticket price, live pot, who sells, and the Monday settlement: a working 50/50 for the volunteer who inherited the fundraiser.
September 1, 2026 · 6 min read
Read more →Youth sports fundraising ideas that do not burn out volunteers
Pick one campaign the roster can actually run. Skip the candy box that sits in a minivan until May.
September 3, 2026 · 5 min read
Read more →